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Republika Nowej Kalifornii

Z Krypta

(Przekierowano z RNK)
Organization
Republika Nowej Kalifornii
Założyciel(e): Aradesh, Tandi
Przywódcy: Aradesh
Tandi (Fallout 2)
Governor Dodge (Van Buren)
Kwatera główna: Cieniste Piaski
Lokacje: Kalifornia
Tama Hoovera
Sławni członkowie: Frank Carlson
Gunther
Roger Westin

Repulbika Nowej Kalifornii - RNK (New California Republic - NCR) to federacja miast północnej Kalifornii. Stolicą NCR jest miasto pod tą samą nazwą (populacja: 3.000+), znane wcześniej jako Cieniste Piaski (Shady Shands). W 2241 roku, Republika składała się z 5 stanów - Shady, Los Angeles, Maxson, Hub i Dayglow. Jej populacja wynosi ok. 700.000 ludzi. NCR jest największą wsród poznanych organizacji quasi-państwowych w świecie Fallouta, oraz posiada największą ilościowo armię.

Spis treści

[edytuj] Rząd

Prezydent Tandi

Rząd RNK jest bardzo podobny do przedwojennego rządu USA, z Kongesem i Kongresmenami z poszczególnych stanów. Wybierają oni Prezydenta i Vice-Prezydenta do rady i rządu republiki - under advice from the representatives, of course (NCR, at the time, has no existing term limits - Tandi was currently serving her tenth year at the beginning of Fallout 2).. The titles for these representatives have ranged from "Councilor," "Counselor," "Councilman," "Representative," "Senator," and in particular, the Hub (in its own obstinate way) prefers to call their representatives "Governors." (There is a lot of friction between the Hub and Shady for a variety of reasons, usually related to trade rights and caravan routes.) In any event, all titles are recognized and accepted outside of the council chambers, but within the chambers, the titles are occasionally used as insults and spark furious debates - nothing more than petty displays of each state trying to exert its independence.

Republika Nowej Kalifornii zdelegalizowała niewolnictwo na swoim terytorium, ma jedną z najsilniejszych i największych armii zawodowych na pustkowiach, a obecnie rozkwita pod rządami prezydent Tandi, która z republiką związana jest od dzieciństwa które spędziła w Cienistych Piaskach. NCR za cel stawia sobie przywrócenie cywilizacji i spokoju na pustkowiach i otwarcie nie dyskryminują ghuli, ani mutantów.

There is little to no sexism in NCR (unlike most other territories in the wastes), most likely due to the community's origins in Vault 15 and because of Tandi's extended presidency. The republic also has shown little discrimination against ghouls and mutants, though many political analysts argue that this is because NCR has had limited contact with them (NCR had little contact with Necropolis or the Master's Army).

While Aradesh believed in the teachings of Dharma, Tandi always believed in the separation of church and state - and resisted any attempts to canonize the Vault Dweller within the city limits (the statue's fine, but that's it). Both Aradesh and Tandi found politics and religion don't mix, especially when they got more exposure to the people of the Hub and visits from a few well-spoken members of the Followers of the Apocalypse. In any event, the NCR allows any non-psychotic religions within their capitol (they are all for freedom of religion, as long as it doesn't involve human sacrifice or dipping people in Vats).

Wojsko NCR składa się z kilku dywizji, w tym z jednostek specjalnych i zmechanizowanych. Jednym z oddziałów specjalnych są Strażnicy Nowej Kalifornii, poddana ostrej selekcji grupa żołnierzy która ma podtrzymywać tradycję Strażników Teksasu pilnując bezpieczeństwa. Mówi się, że Strażnicy maja wiele kryjówek na pustkowiach, z których korzystają przy atakach na łowców niewolników pojawiających się poza granicami Republiki. Strażnicy ustanawiają również swoje punkty kontrolne w centrach dużych skupisk ludzkich na terytorium NCR, w celu pilnowania porządku. W armii republiki mogą służyć zarówno ludzie, jak i mutanty i ghule.

Although nearly hitting a hundred years of age, Tandi has done more to unite the people of the wastes than any other leader born from the ashes of the Great War, and she is revered as a saint and even a "Great Mother" by some of the tribals outside of the Republic territories. Tandi's State of the Republic messages were famous for inspiring countless people to join the "service" and rebuild civilization. Under her rule, the republic has grown, and she has focused efforts on rebuilding the pre-war infrastructure to support the growing population, finding new forms of transportation and manufacturing, clearing roadways and rail lines, building forts, fostering caravans and trade in the republic (and with other territories), and dealing with threats swiftly and efficiently. In all her years, she has never forgotten her roots in the small village of Fallout 1, and she has always strived to put the welfare of the common man above the wheels of progress.

Kiedy ludzie mówią o "dobrych ludziach" , Tandi jest jedną z nich.

Główne prawa NCR:

  • W obrębie miast nie można nosić wyciągniętej broni.
  • Picie i ćpanie w publicznych miejscach karane jest aresztem.
  • Niewolnictwo, hazard i prostytucja są w obrębie miast zabronione.

Prawa te na obrzeżach są słabo przestrzegane, ale dużo bardziej rygorystycznie w dużych skupiskach ludzkich gdzie funkcjonują duże siły NCR.

[edytuj] History

The New California Republic was born out of the remnants of the survivors of Vault 15, a sister vault to Vault 13 that opened earlier and released its occupants out onto the wasteland. Abandoning their vault (after scavenging most of what they could from the surviving technology and collapsed lower levels), the former residents of Vault 15 founded the small walled community of Shady Sands, a town midway between Vault 13 and 15. In the period of Fallout 1, this community was led by Aradesh and his daughter, Tandi, eventually rose to become president of the sprawling New California Republic in Fallout 2. (Without the efforts of the Vault Dweller in F1, however, the raiders in the region - the Khans - would have claimed Shady Sands and stamped out the republic before it even got started). At the time of Fallout 2, NCR's main resource are its great brahmin herds, which provide most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government.

The NCR's relationship with their old Vault has undergone some violent upheavals over the years. From nests of monsters, raiders, Vault 15 worshippers, ghoul scavengers, to more innocent (and not-so-innocent) Squatters and Salvage Teams and the Republic arguing over excavation rights, it seems to be difficult for the government or any other inhabitant of the wasteland to leave the area alone... because, well, it's a Vault.

The brahmin herders hatred of radscorpions is famous, and it dates all the way back to the founding of Shady Sands. Rumors of herds being attacked by talking deathclaws are unfounded.


Ten fragment bazuje na Van Buren i niektóre detale mogą się zaprzeczać z kanonem.


Even though the relationship between the NCR and the Brotherhood of Steel was never without some tensions, it got much worse when Jeremy Maxson became the leader of the Brotherhood. He favored a return to power by wresting all advanced tech from the hands of "lesser people" by any means necessary. Some time after 2242 the war with the New California Republic was announced.

For years the war waged on and was considered a victory for the Brotherhood of Steel. However, no matter how many troops fell to the Brotherhood's superior technology, the NCR always seemed to have more replacements available. The Brotherhood, however, was not so fortunate. Being an elitist group, replacements were short in arriving. It soon became obvious that the Brotherhood was doomed to lose the war to the NCR's greater numbers. Moral at the bunker began to falter as the war seemed more and more hopeless. Eventually the inevitable happened. Lower ranking members of the Brotherhood began to desert their posts.

At some point between 2241 and 2253, Hoover Dam joined the NCR. During the war with the Brotherhood, the Dam lost contact with the rest of the NCR and itcurrently considers itself the capital city of the Republic.

[edytuj] The Hard Sell

For your country's sake today. For your own sake tomorrow. - NCR propaganda poster

NCR has a decent marketing and public relations department, and they are constantly sending couriers out into the wastes to nail up NCR posters or disseminate NCR propaganda. Famous among these are frontiersman Thomas Moore, whose bravely enough is out in the breach, forefronterly all the time - now currently are passing anti-Vault City and pro-NCR propaganda in the middle of Vault City. Talk about brave, huh? Heh!

[edytuj] Występowanie w grach

Po raz pierwszy Nowa Republika Kalifornii zostaje wymieniona w Fallout 1 w finałowym filmiku dotyczącym Cienistych Piasków, a pojawia się w na dobre w Fallout 2, a później w anulowanym Van Burenie.

[edytuj] Alternatywna Wersja

W jednym z zakończeń Fallouta, Bractwo Stali w 2180 roku staje się Stalową Plagą, niszczy nowo powstałą RNK i rozpoczyna mroczny okres na Pustkowiach. Jednakże, ten wątek nie jest kontynuowany w Fallout 2.

[edytuj] Nieśćisłości

Flaga RNK Chrisa Avellone

W Biblii Fallouta Chrisa Avallone , jest wersja flagi z jednogłowym niedźwiedziem, bazowanej na starej fladze Republiki Kalifornii. W Fallout 2 pojawia się flaga z dwugłowym niedźwiedziem

[edytuj] Żródła